experience designer / game designer / writer

Time Run - The Lance Of Longinus

in 2014, I co-founded “Time Run” - a pioneering live game company based in East London.

"It's immediately clear that this is something different. This is the leap forwards in time that I've been waiting for. There are a lot of escape rooms out there, but Time Run is leading the next wave - Escape Room 2.0, if you will - by adding story, tech, and higher production values to a successful formula, without letting the gameplay slip." - Firehazard Games, 2015

Project: Time Run: The Lance Of Longinus, (2014-2015)

Responsibilities: 

Game Director/Designer: I oversaw the design and execution of all puzzle and gameplay elements, co-designed game elements and managed the build and tech team to completion.

Writer: Established the game-world, created principle characters and developed an extensive world bible, based upon a specific historical and cultural context. Scripted and produced all game elements, all in-world documents and all AV content. Trained and briefed FOH actors. 

Press for Time Run: “The Greatest Live Game London has ever seen,” - ***** Great Little Place, Time Out: Critic’s Choice. “Immersive Theatre meets Crystal Maze, but better!” - The Metro ***** - The Logic Escapes Me

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